PROJECTS IN MAYA
At The Game Assembly the level design class had a nine-week course in Maya with focus on 3D modeling. We learned a lot of the basics and created different kinds of scenes (with given rules) with our models involved. This has been useful for other projects as well. All scenes are set up in Unreal Engine 4.
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THE DOOR
This is a work from the course Technical Design when we learned how to do cut scenes with Unreal Engine 4 - Level Sequence. The door must have a linear opening sequence where events are triggered one after the other. All meshes are made in Maya.
THE BRIDGE
This work represents Charles Bridge in Prague. I have done all the assets except the trees, the leaves and the water.
FLOATING ISLANDS
A scene with three unique floating islands, linked together with different purposes. This is from one of my dystopian islands.
SNIPER
In this work we had to think about a clear focal point (make the sniper find the target). I want to make the sniper interested in the crane's cabin.
Some houses are Unreal Engines geometrical shapes (BSP).
The blockout
SCORPION'S MOVING HOME
Howl's Moving Castle
My version of Howl's Moving Castle. The creation must be a mobile home with some kind of legs.