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INTERNSHIP

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INDIVIDUAL PROJECTS

WIZARDS WORLD

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PROJECTS IN MAYA

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GROUP PROJECTS

During our time at The Game Assembly we made eight games in different genres. We work based on the agile philosophy with SCRUM as a framework. Except for the game making engines/tools we have learned version control softwares like SVN and GitHub.

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OBSCURE MINI GOLF

Genre: Obstacle game

Time: 6 weeks (half-time)

Engine: Unity

TEAM

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LEVEL DESIGN:

William Clifford, Magnus Magnusson, Robert Isberg

GRAPHICS:
Sindy Cherrou, Albin Attebo, Philip Erlandsson,

Atthasith Saysupan

PROGRAMMING:

Oskar Magnusson, Markus Wikström, Joel Hörberg Danzer, Ellen Subraian, Elias Ekberg

 

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DERAILED

CHILL-A-LOTL

Genre: Puzzle (mobile game)

Time: 6 weeks (half-time)

Engine: Unity

TEAM

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LEVEL DESIGN:

Janelle Wetterholm, Robert Isberg

GRAPHICS:

Julia Ekman, Drilon Sadiku, Sindy Cherrou,

Johan Alström

PROGRAMMING:
Felix Erksell, Matilda Högman, Jonatan Lundström, 

Emanuel Niklasson, Aki Gonzalez

 

 

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Genre: Shoot 'Em Up

Time: 8 weeks (half-time)

Engine/Tool: Tiled, self-made engine

TEAM

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LEVEL DESIGN:

Kalle Björklund, Andrés Ramirez, Robert Isberg

GRAPHICS:

Cecilia Bohlin, Albin Attebo, Josephine Eriksson,

Igor Baskin

PROGRAMMING:

Aki Gonzalez, Jakob Eklund, Elias Ekberg, Joel Hörberg Danzer,

 

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WIZARD ATTACK

Genre: Platform

Time: 8 weeks (half-time)

Engine/Tool: Tiled, self-made engine

TEAM

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LEVEL DESIGN:

Hanna Anderberg, Anton Fant, Robert Isberg

GRAPHICS:

Tobias Grönlund, Alexander Livholts, Igor Baskin


PROGRAMMING:

Alexander Matthäi, Alex Hansen, Dennis Löfgren,

Pontus Swahn,

 

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During our second year we worked in the same group and created three games together.

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ECLIPSE

Genre: Hack 'n slash

Time: 14 weeks (half-time)

Engine/Tool: Unity, self-made engine

TEAM

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LEVEL DESIGN:

Janelle Wetterholm, Anton Fant, William Clifford,

Robert Isberg

GRAPHICS:

Gabrielle Nilsson, Julia Ekman, Sindy Cherrou, Isabell Johansson


PROGRAMMING:

Andreas Runsjö, Tommi Israelsson, Pontus Swahn, Anton Byström, Alex Hansen

 

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PROJECT ROTHERA

SINGO THE FLAMIN'GO

Genre: FPS

Time: 14 weeks (half-time)

Engine/Tool: Unity, self-made engine

TEAM

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LEVEL DESIGN:

Janelle Wetterholm, William Clifford, Robert Isberg

GRAPHICS:

Gabrielle Nilsson, Julia Ekman, Sindy Cherrou, Isabell Johansson, Ellinor Lekebjer


PROGRAMMING:

Andreas Runsjö, Tommi Israelsson, Pontus Swahn, Anton Byström, Alex Hansen

 

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Genre: Platfomer

Time: 9 weeks (full-time)

Engine/Tool: Unity, self-made engine

TEAM

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LEVEL DESIGN:

Janelle Wetterholm, William Clifford, Robert Isberg

GRAPHICS:

Gabrielle Nilsson, Julia Ekman, Sindy Cherrou, Isabell Johansson, Ellinor Lekebjer


PROGRAMMING:

Andreas Runsjö, Tommi Israelsson, Pontus Swahn,

Alex Hansen

 

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